Laserman

=Summary=

Appearance
Age: 49

Gender: Female

Height: 3"2'"

Weight: 39 lb

Description: Rugged, petite and masculine. The hard life in the mine gave her the muscles typical to gnome females.

Personality
Stubborn, teasing and evergiving. This little girl won't be afraid to give everything she has to help others. Whether physical or mental, her focus is always upon those who need it.

Background
A Gnome born and raised in the Glitterdelve Mines, she grew up taking care of her father who was deadly ill. After his death she decided to devote her life to the healing and curing of others. Due to her secluded life, she has little to no friends and left the small part of her family behind when she wanted to help more than just the gnomes of the Glitterdelve Mines.

Alignment: Neutral Good

Kicker
You take care of the offense, I'll make up for the lack of defense.

Defenses
Saving Throw Bonuses: +2 racial bonus on saving throws against illusions

Equipment
*Light Load: 25 lb or less *Normal Load: 26-50 lb *Heavy Load: 51-75 lb *Maximum Drag: 75 lb

= Pathfinder Character Creator =

General
Female Gnome Cleric 1 Neutral Good Alignment

Size: Small

Height: 3' 2"

Weight: 39 lb.

Strength 11 (+0)

Dexterity 12 (+1)

Constitution 12 (+1)

Intelligence 14 (+2)

Wisdom 17 (+3)

Charisma 14 (+2)

Total Hit Points: 9

Domains: Good, Healing

Energy: Positive [Healing / Damages Undead]

Battle Roll Data
Speed: 15 feet

Armor Class: 18 = 10 + 5 [scale] + 1 [light steel shield] + 1 [dexterity] + 1 [small]

Touch AC: 12

Flat-footed: 17

Initiative modifier: + 1 = + 1 [dexterity]

Fortitude save: + 3 = 2 [base] + 1 [constitution]

Reflex save: + 1 = 0 [base] + 1 [dexterity]

Will save: + 5 = 2 [base] + 3 [wisdom]

Attack (handheld): + 1 = 0 [base] + 1 [small]

Attack (missile): + 2 = 0 [base] + 1 [dexterity] + 1 [small]

Combat Maneuver Bonus: -1 = 0 [base] -1 [small]

Combat Maneuver Defense: + 10 = 10 + 0 [base] + 1 [dexterity] -1 [small]

Loads and Equipment
Light load: 29 or less

Medium load: 29-57 lb.

Heavy load: 58-86 lb.

Lift over head: 86 lb.

Lift off ground: 173 lb.

Push or drag: 431 lb.

Languages: Abyssal, Common, Giant, Gnome, Goblin

Light Mace [1d4, crit x2, 1/2 lb, light, bludgeoning]

Scale mail [medium; + 5 AC; max dex + 3; check penalty -4 15 lb.]

Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 3 lb.]



Feats and Skills
Feats: Extra Channel (2 extra channel energy casts each day)



This character also has 1 ranks in Linguistics.

Zero-level Cleric spells: 3 can be selected per day, unlimited casting

First-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:

Favored class points: Hit points +0; Skill points +1

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Race
Gnome

+ 2 constitution, +2 charisma, -2 strength (already included)

Small (combat bonuses, + 4 to stealth already included)

Low-light vision

+ 2 racial bonus on saves vs. illusions

+ 1 on DC of opponent's save vs. gnomish illusions

+ 1 racial bonus to hit reptilians and goblinoids

+ 4 dodge bonus on AC against giants

+ 2 bonus on perception checks (already included)

1/day dancing lights, ghost sound, prestidigitation, speak with animals

Class
Cleric

Alignment Aura

Spontaneous casting -- trade prepared spells for curative spells

Channels positive energy (5x/day)

High wisdom gains bonus spells daily

Domain choices give additional abilities. See the rulebook for details

Good clergy can bestow a sacred bonus on d20 rolls for a round, and at 8th level make a weapon holy

Healing clergy can touch the dying to restore them, and at 6th level all cure spells are enhanced by half as if empowered

Concentration check: d20 + cleric level + wisdom modifier vs. DC

Class HP rolled Level 1: Cleric 8